1: Makes all lines/circles in figure thicker, overriding individual settings.Ģ: Changes color of all lines/circles in figure, overriding individual settings.ĥ: Flips figure horizontally, like it does in Pivot.ħ: Aligns the figure around the screen. Of course, if you use the main cursor (top tool), you get a different properties menu. 1: Switches the selections from lines to circles or vice versa.Ģ: Makes a line/circle invisible, like if were thickness 0 in pivotģ: Makes a line/circle static, or un-rotatableĤ: Makes a line/circle thicker or thinnerĥ: Makes selected line/circle longer, or with a circle, bigger.Ħ: Changes the angle of the selection, as if you were turning it but with degree-by-degree precisionĨ: If you have a circle, you can choose if the inside is opaque (in layman's terms, unable to see through) and if so, its fill color.Ĩ: If you have a circle, you can set whether it is Opaque or not (in Layman's terms, if it is un-see through), and if so, its fill color. Lets see what the other stuff in that screenshot does. its one stick! This is one of the great things in Stykz. Do the same for the legs, but turn them blue, and finally turn the head orange. Click the 'Color' box (highlighted in red on the previous screenshot) and turn it green. At the properties window, stuff should have changed. Ok, so now click the sub-select tool, and holding shift, click on the stykman's back and arms. Go to windows, then click properties.ġ: Changes dimensions of the stage, like Options in Pivot.Ģ: Changes the background color of the stage.ģ: Makes the animation web safe, make sure this is checked. Lets make a stickman with some clothes, lol. Set the speed to what you want it to be, set it to loop and play it. Here's what the controller looks like:ģ: Sets the animation to loop when previewedĤ: Sets the speed of the animation in previewĥ: Use this to quickly jump between the frames To play it, click windows, then Controller. Do this a few times, so you get about 4 frames. Move the stickman's arm around a bit, and hit 'Next frame'. Go to the top menu and click windows, then Frames. It will be right over where the cut/copied figure was.Ħ: Like copying, but you don't have to paste.ġ1: Opens the preferences menu, where you can turn of reminders, set Stykz to work like pivot and set anti-aliasing, among other things. Undo.ģ: Deletes a figure and places it in the clipboard.ĥ: Inserts the figure in the clipboard. Whoa, thats a lot! Here's what they do.ġ: If you change a color accidentally, hit this or Ctrl-Z to undo it.Ģ: If you go a little crazy undoing, click here to undo the undo. Alt+ Clicking on the end node will delete it. Press escape to cancel in the middle of adding a line.ĥ: Add Circle: Click on a node and it will add the circle. You can then use Ctrl+Drag to change its length and Alt+ click the ending node to delete it. If you accidentally start a polyfill, press Escape to cancel.Ĥ: Add Line: Add a line by click on any node. Click on the node you wish to start on, then click on the other nodes in order and lastly click the start node again. You can change their color, and select their polyfills.ģ: Polyfill Tool: Use this to add a fill to any shape. You can also drag nodesĢ: Sub-Select tool: Use this to select the separate lines and circles in the figure. 1: Select tool: Use this to move the figure around, change its entire color, and by pressing different keys, modify the Figure. Lets see what all the tools on the left do: Close all the windows except the main one and the tools, so that you get something like this: Here's how I lay out stykz though, so it looks like one window: Yes, the many-windowed thing on Stykz does kinda suck. Polyfill: A fill that can be added to a shape, like a square, that will stay with it as it is moved/ rotated. Drag Node: Node in the middle, used not to move the separate lines but the whole figure. -Node: One of the red/ blue dots used to move the figure's arms, legs, back, head, etc.I'll be using a lot of it in this tutorial, so here it is: You can also download the Windows Beta Here. Go to the Stykz homepage, at, and click the download on the right. If you've ever used Pivot StickFigure Animator, you'll feel right at home and will appreciate the extra features that Stykz has to offer!Īnd even if you haven’t used Pivot, you’ll find Stykz to be a powerful, easy to learn tool for creating great looking stick figure animations quickly and efficiently.īasically, it is pivot for Windows, Mac and Linux, completely free, and a ton of great features. Stykz is the first multi-platform stick figure animation program in the world (as far as we know!), and it is COMPLETELY FREE!
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